bio

A professional music producer, sound engineer and interactive sound designer specialising in videogames, applications and films. With a focus on immersive and 360 technology;


My experience in interactive audio and music technologies goes back over twelve years. Worked independently in a number of areas where a professional audio engineer was required.


The beauty of the natural world and the sounds that accompany it are the source of my creativity. To achieve the high standards of a distinctive artistic project, I have been privileged to work with skilled individuals who have provided invaluable guidance and motivation. 


I am grateful for the contributions of Jay Auborn, Giorgio Cortiana, Andy Vowels (of Massive Attack), and Steve Backer (of Electric Ladyland, Bristol). Practice recording sessions at the prestigious studio of Peter Gabriel’s Real World Studios, I have gained considerable recording experience. Furthermore, build the confidence of workflow with analogue mixing desks such as API 1608-II Console  & SSL Duality Delta 24. 


Additionally, I have undertaken freelance work at various recording facilities across the UK & Spain.


My passion for world music and location recording, as well as my enjoyment of electronic music technology, has allowed me to create bespoke sounds for various industries and applications. This, in turn, has helped me to explore and understand human creativity.

 

The aim is to use special recording techniques to create something new and different that can be used in the music, film and video games industry.

 

If you want your audio production to meet the highest standards and require a thorough, professional approach, please contact us to arrange a consultation.

 

 

Studies

  • Extended BTEC in Music Technologies, Music Production and Sound Engineering.
  • Bachelor of Arts in Sound Design for Video Games and Applications,
  • Master of Arts in Audio Interactive Technologies and Music Production Innovation.